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· Logic · Original

Lights Off: free Lights Out puzzle game online, 3×3 to 5×5

Every switch toggles its neighbours. Find the sequence that darkens the grid.

What is Lights Off?

Classic Lights Out with Zip. Pressing a switch flips it and its four neighbours. Turn every light off, ideally in the fewest presses. Each run is three boards: pick Easy (3×3), Medium (4×4) or Hard (5×5).

Lights Off is a free take on the classic Lights Out puzzle, hosted by Zip. Every switch is wired to its neighbours: press one and it flips along with the switches above, below, left and right of it. Your job is to turn the whole grid dark.

Each run deals three boards at your level: Easy on a 3×3 grid, Medium on 4×4 and Hard on 5×5. Every board is built by pressing random switches on a dark grid, so it can always be solved, and the game works out the fewest presses it needs so you can see how close you got.

At a glance

Category
Logic
Difficulty
Hard
Play time
3–5 min
Price
Free, in your browser, sign-up optional

How to play

Press
Tap a switch to flip it and the switches above, below, left and right of it. On a keyboard: arrows move, Enter presses.
Goal
Turn every light off. Each board shows the fewest presses it can be done in.
Hint
Hint (or H) marks one press of a best solution, for 150 points. Reset puts the board back as it started; your moves still count.
Score
Per board: Easy 500, Medium 800, Hard 1,200, minus 2 a second, 10 per move over the minimum and 150 per hint, never under 100. Three boards add up to your run.

Scoring

Each run is three boards. A board is worth 500 on Easy (3×3), 800 on Medium (4×4) or 1,200 on Hard (5×5), minus 2 points a second, 10 per press over the fewest possible and 150 per hint, never under 100.

Your score is the total of the three boards. The Moves counter shows your presses against the minimum for that board.

What it trains

Planning
Working out which switches to press before touching any of them.
Logical reasoning
Every press is an on/off equation; chasing the lights down row by row is the same row reduction used in algebra.
Pattern spotting
Recognising the shapes that one press makes and how overlapping presses cancel out.

Strategy and tips

Order doesn't matter
Pressing the same switches in any order gives the same grid, so think about which switches to press, not when.
Never press twice
Pressing a switch twice cancels out. A best solution presses each switch at most once.
Chase the lights down
Clear the top row by pressing the switch just below each lit light, then do the same row by row. What's left on the bottom row tells you which top switches to press first.
Watch the minimum
The Moves counter shows your presses against the fewest possible. Every extra press costs 10 points.
Hints cost more than thinking
A hint marks one press of a best solution for 150 points. On Easy a few seconds of thought is cheaper.

Why play Lights Off?

Lights Out looks like a reflex game but it is pure logic: every press is an on/off equation, and the chase-the-lights method is the same row reduction used in linear algebra. It trains planning, pattern spotting and thinking about effects that overlap.

Frequently asked questions

Is Lights Off free?

Yes. It is free and runs in your browser, with no download. Signing up is optional.

Is every board solvable?

Yes. Each board is made by pressing switches on a dark grid, so pressing those switches again always turns it off. Not every random pattern on a 4×4 or 5×5 grid can be solved, which is why boards are built this way.

How is the minimum worked out?

The game solves the board's switch equations, checks every alternative solution and shows the one with the fewest presses.

Can I play with the keyboard?

Yes: arrows move between switches, Enter or Space presses one and H asks for a hint.