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Carousel Story: free game to learn carousel storytelling

Order the slides so people swipe all the way to the last one.

What is Carousel Story?

A carousel only works if people keep swiping. Put each made-up creator's slides in order: a hook on slide 1, the build-up in story order, the payoff near the end and one call to action last. Then watch how many of 100 viewers make it to the end.

Carousel Story is a free social media game about multi-slide posts, the kind people swipe through one slide at a time. Each made-up creator hands you a shuffled deck: a basil experiment, a sourdough fix, a bedroom makeover, a job-interview lesson. Put the slides in the order that keeps people swiping: a hook on slide 1, the build-up in story order, the payoff near the end and one call to action on the last slide.

When you post, a made-up swipe-through chart shows how many of 100 viewers reached each slide. A slide in the wrong place makes many more people leave, and a weak first slide loses half of them at once. The last decks drop the labels and slip in one slide that doesn't belong, like an off-topic aside or a spoiler, which you have to leave out.

At a glance

Category
Social Media
Difficulty
Medium
Play time
3–5 min
Price
Free, in your browser, sign-up optional

How to play

Pick, then place
Tap a slide in the tray, then tap the slot it belongs in. Tap a placed slide to send it back.
Tell the story
Hook, build-up in order, payoff, call to action. The first decks show the role of each slide.
Cut the extra
The last decks have no labels and one slide that doesn't belong: off-topic, a spoiler, a pile of asks. Leave it in the tray.
Score
One point per viewer (of 100, made up) who swipes to the end, plus 50 and 2 per second left for a perfect deck. 60 seconds a deck, down to 40.

Scoring

1 point per viewer (of 100, made up) who swipes to the last slide.

A perfect deck adds 50, plus 2 per second left.

60 seconds per deck at the start, 40 for the last one; 8 decks a run.

What it trains

Carousel storytelling
Hook, build-up in order, payoff, then one call to action.
Audience retention
See where a misplaced slide makes viewers swipe away.
Editing
Cut off-topic slides, spoilers and extra asks that break the story.

Strategy and tips

Find the hook
The slide that promises something and ends with an arrow or a question almost always goes first.
Follow the clock
Build-up slides tell a story in time: before, then after; first, then next.
Save the reveal
The result or the number belongs near the end. Giving it away early removes the reason to swipe.
One ask, last
Save, share or follow: the call to action closes the deck.
Cut what doesn't fit
Off-topic slides, second hooks and piles of asks break the story. Leave them in the tray.

Why play Carousel Story?

Carousels reward the same structure as any good story: a promise, a build-up, a payoff and a clear ending. Practising it on short decks trains you to see where an audience would drop off and to fix the order before you publish, a skill that carries over to slide decks, newsletters, videos and presentations.

Frequently asked questions

Is Carousel Story free?

Yes. It is free and runs in your browser, with no download. Signing up is optional.

How is this different from ordering a pitch?

A pitch follows a fixed list of parts for an investor. A carousel is a story people can quit at any slide, so the game scores how many viewers reach the end and asks you to cut slides that don't belong.

Are the viewer numbers real?

No. The 100 viewers and the swipe-through chart are a made-up model: a slide in its place keeps most viewers, a slide in the wrong place loses many more.

Can I play without a mouse?

Yes. Every slide and slot is a button: Tab to a slide, press Enter to pick it, then Tab to a slot and press Enter to place it.