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Stream Link

Zip's camera is live, but the cables are scrambled. Tap a tile to turn it until every screen is linked in one network, with no loose ends. Three boards a run.

Easy 5×5 · Medium 6×6 · Hard 7×7

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Game guideStream Link: full rules, strategy tips and FAQ
  • Start at the edges. A cable can never point off the board, so edge and corner tiles often have only one or two possible positions.
  • Screens are dead ends. A screen has one cable. Two screens side by side can never face each other, or they would close off a tiny network of their own.
  • T-junctions face inward. On an edge, a T must have its flat side against the border. In a corner, a bend has only one way to sit.
  • Follow the light. Lit tiles are joined to the camera. Grow the lit network outward instead of fixing tiles far away.
  • Count your turns. Each turn beyond the fewest needed costs 5 points. Think before you tap: three taps is the same as one turn the other way.