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Game guideStream Link: full rules, strategy tips and FAQ
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Stream Link
Zip's camera is live, but the cables are scrambled. Tap a tile to turn it until every screen is linked in one network, with no loose ends. Three boards a run.
Easy 5×5 · Medium 6×6 · Hard 7×7
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Advertise here (opens in a new tab)Your logo here, on this game and 4 more you pick · $350/mo for 5 games · Book a cell on skillxtube.com (opens in a new tab)
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Ideas or bugs? →Quick tips
- Start at the edges. A cable can never point off the board, so edge and corner tiles often have only one or two possible positions.
- Screens are dead ends. A screen has one cable. Two screens side by side can never face each other, or they would close off a tiny network of their own.
- T-junctions face inward. On an edge, a T must have its flat side against the border. In a corner, a bend has only one way to sit.
- Follow the light. Lit tiles are joined to the camera. Grow the lit network outward instead of fixing tiles far away.
- Count your turns. Each turn beyond the fewest needed costs 5 points. Think before you tap: three taps is the same as one turn the other way.
Sponsored · doesn't affect scores
Your logo · $199/mo · 5 games (opens in a new tab)