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Game guideRules Sprint: full rules, strategy tips and FAQ
- Time
- 60s
- Score
- 0
- Streak
- ×1
Rules Sprint
Offside, the tie-break, travelling: the rules everyone looks up mid-match. Zip reads a rule, you call it true or false, for 60 seconds.
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Ideas or bugs? →Quick tips
- Offside in one line. In the opponents' half, nearer their goal line than the ball and the second-last defender, and involved in play.
- No offside from these. A throw-in, a goal kick or a corner kick.
- Tie-break basics. At 6–6, first to 7 points with a 2-point lead; ends change every 6 points.
- Travelling. After you gather the ball you get two steps, then pass or shoot.
- Read every word. "Any", "only" and "straight from" usually decide true or false.
Sponsored · doesn't affect scores
Your logo · $199/mo · 3 games (opens in a new tab)