‹ All games Game guideKanban Rush: full rules, strategy tips and FAQ
- Day
- 1/4
- Lives
- 3 lives left
- Score
- 0000
Kanban Rush
Tasks pile up at Sprout Studio. Move them through To do, Doing and Done in four busy days, without going over the work-in-progress limit.
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Ideas or bugs? →Quick tips
- Stop starting, start finishing. Ship a ready card before you pull a new one. A finished card still takes a slot in Doing until it reaches Done.
- Fewer cards, faster cards. With one card in Doing, it gets the whole team. Two cards each get less than half, because juggling costs time.
- Leave room for urgent work. If Doing is already full, an urgent card waits in line. A free slot lets it start right away.
- Move blocked cards aside. A blocked card still takes a WIP slot. Move it back to To do (its progress is kept) and pull something you can finish.
- Watch the clock on urgent cards. The ⏱ badge counts down. Small urgent cards first: they ship in a few seconds.
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