· Skillz · Pitching
Pitch Clock: free game to learn how to structure a startup pitch
Thirty seconds to sell. Order the pitch blocks so the investor says yes.
What is Pitch Clock?
A startup has thirty seconds in front of an investor. Its pitch is cut into blocks: tap them in the order that wins a yes, Hook, Problem, Solution, Proof, Money, Ask. Pitches grow, the labels disappear and red-flag blocks sneak in.
Pitch Clock is a free pitching game. Each round, a made-up startup (a pet-sitting app, balcony solar panels, tool lockers) has thirty seconds in front of an investor, and its pitch is cut into blocks. Tap them in the order that tells a convincing story: Hook, Problem, Solution, Proof, Money, Ask.
The first pitches have four labelled slots. Then proof and the business model join in, the labels disappear, and trap blocks sneak into the pile: "we have no competitors", "1% of the world", "trust us". Leave them out. After each pitch the investor answers, and the game explains the part you misplaced.
At a glance
- Category
- Skillz
- Difficulty
- Medium
- Play time
- 2–4 min
- Price
- Free, in your browser, sign-up optional
How to play
- Learn the order
- Hook, Problem, Solution, Proof, Money, Ask: the story investors expect.
- Tap to place
- Tap the blocks (or press 1 to 7) to fill the slots in order. Tap a placed block to take it back.
- Beat the clock
- 30 seconds per pitch. Pitches grow from 4 to 6 parts, then the labels vanish and a trap block joins the pile.
- Score
- 20 points per block in place; a perfect pitch adds 50 plus 5 per second left. A pitch that isn't perfect costs one of 3 lives.
Scoring
Each block in the right slot scores 20 points. A perfect pitch adds 50, plus 5 for every second left on the 30-second clock.
A pitch that isn't perfect costs one of 3 lives. Eight pitches grow from 4 to 6 parts, lose their labels, then hide a trap block.
What it trains
- Pitch structure
- Hook, problem, solution, proof, money, ask.
- Spotting red flags
- No competitors, huge promises, pressure to decide.
- Thinking under time pressure
- Recognising each part of a story in one sentence.
Strategy and tips
- Find the hook
- It's the line that makes you look up: a picture, a story or a surprising number.
- Pain before fix
- The problem always comes before the solution: the investor has to feel it first.
- Numbers are proof
- Users, sales, repeat buyers: anything that already happened goes after the solution.
- The ask closes
- An amount and what it pays for. It's always the last block.
- Spot the red flags
- No competitors, huge promises, pressure to decide today: none of them belong in a pitch.
Why play Pitch Clock?
Whether it's a startup, a project at work or an idea for your team, a pitch works when it tells one story in an order people can follow. Pitch Clock drills that structure under time pressure until you recognise each part of a pitch in a single sentence.
Frequently asked questions
Is Pitch Clock free?
Yes. It is free and runs in your browser, with no download. Signing up is optional.
Is this the only right order for a pitch?
It's a classic order for short investor pitches. Real pitches vary, but hook, problem, solution, proof, money and ask is a safe default.
Are the startups real?
No. Every startup, number and person is made up for the game.
Can I play with a keyboard?
Yes. Number keys place the blocks, Backspace takes back the last one and Enter pitches when every slot is full.